One Night Ultimate Werewolf Roles
Check out the awesome Werewolf, Daybreak, Vampire & Alien roles and what they do.
Each of these create it’s own complexities and fun!
(Includes downloadable cards that you can play straight away.)
One Night Ultimate Werewolf Roles
Werewolf (2): Your role is to not get caught. At night, open your eyes and look for other werewolves. If there’s only one werewolf, look at one of the center cards.
Minion: Your role is to protect the werewolves at all cost. At night, the werewolves will put their thumbs up so you can see who they are. They do not know that you are the minion. If you die, you win.
Mason (2): Your role is simply to verify yourself and the other Mason in the game. You will wake up and see the other Mason. If you do not see another Mason, then a Mason card is in the center.
Seer: At night the player gets to see another player’s card or two of the cards in the center.
Robber: At night, the robber swaps his card with another player and gets to see his new card. The robber then becomes his new role in the day.
Troublemaker: At night, the troublemaker switches the cards of two other players without looking at any cards.
Drunk: The drunk exchanges his card with a card in the center and does not look at it. He’s drunk so he has no idea which role he is.
Insomniac: The insomniac wakes up and looks at his card. The insomniac gets to see if his card has been switched during the night. This person is the only person sure of which role they’re playing.
Villager (3): The villager has no special ability other than they are the good guys also working towards catching the werewolves
Hunter: If the hunter gets killed, the person he’s pointing at gets killed as well. This gives the villagers an extra chance to catch the werewolf.
Tanner: The Tanner wants to die and only wins if he does. The tanner is on a team of his own.
Doppelgänger: The Doppelganger gets to see another player’s card and takes on that role. He could end up being on either team and adds a new complication to the game.
One Night Ultimate Werewolf DAYBREAK Roles
Sentinel: At night, the Sentinel shields another player’s card by placing a token on top of the card.This prevents anyone from viewing or moving that player’s card including the player themselves.
Alpha Wolf: The Alpha Wolf turns another player into a werewolf by exchanging the centre werewolf card with any other player’s card except his own or another werewolf’s.
Mystic Wolf: The Mystic Wolf wakes up and sees the other werewolves. He then wakes up separately and gets to look at another player’s card.
Apprentice Seer: The Apprentice Seer wakes up and looks at one of the cards in the center.
Paranormal Investigator: The Paranormal Investigator sees two other player’s cards. If at any point, he sees a Werewolf or Tanner card, he must stop looking at any more cards and become that role respectively.
Witch: The Witch wakes up and sees a card in the center. He then swaps this card with any player’s card (even his own) and places it in the center without seeing that player’s card.
Village Idiot: The Village Idiot can move all players cards one place to the left or right. He cannot move is own card, the center cards or any cards with a token on them.
Revealer: The Revealer can flip one player’s card face up. If he sees a Tanner or Werewolf card, he must flip it back over. The revealer only gets to see one card.
Dream Wolf: The Dream Wolf does not wake up with the other Werewolves but sticks out his thumb so the other Werewolves know who he is. He does not know who the other Werewolves are.
Bodyguard: Whoever the Bodyguard points at cannot be killed. If the person that the bodyguard is protecting gets the most votes, the person with the second-most votes dies.
Aura Seer: The Aura Seer gets to see those that have moved or viewed a card during the night. Those that have moved or viewed a card will stick out their thumb for the Aura Seer.
Prince: The prince cannot be killed. If he gets the most votes, the player with the second-most votes gets killed.
Cursed: The Cursed is on the Village team but if a Werewolf votes for him, he instantly becomes a Werewolf.
Curator: The Curator places a random face-down artefact token on any player’s card (even his own) without looking at it. He cannot place an artefact token on any card with a shield on it.
One Night Ultimate Werewolf VAMPIRE Roles
Vampire: At night, open your eyes and look for other Vampires. Find the ‘Mark of the Vampire’ token and place it on a non-Vampire.That person is now a Vampire but
Master: You wake up with the Vampire & the Count.You cannot die if the Vampire, Count or the person with the ‘Mark of he Vampire’ points to you. You are on the Vampire team.
Count: Your are on the Vampire team and you wake up with other Vampires. You wake up again by yourself and place a ‘Make of Fear’ on a non- Vampire player. That person cannot complete their role. .
Renfield: You are the ‘minion’ to the Vampires. When you wake at night, the Vampires will be pointing to the person with the ‘Mark of the Vampire’. Your role is to protect the Vampires at all cost, even if you die.
Cupid: You give the ‘Mark of Love’ to two other players. The players in love must protect each other at all cost and die together if one dies. You as the Cupid are on the Villager Team.
Diseased: You as the Diseased are infected and must infect a player on your left or right with the ‘Mark of Disease’. Any player killing you or the player with the ‘Mark of Disease’ loses the game.
Instigator: You give the ‘Mark of the Traitor’ to any player, even yourself. The player with this Mark wins if another player on his team dies.You are a villager unless you give the Mark to yourself.
Priest: You get to give a ‘Mark of Clarity’ to another player and clear them (& yourself) of any Vampire, Disease, Love or Traitor Marks. You are on the Villager team.
Assassin: You place a ‘Mark of the Assassin’ on another player. You win only if the player with the ‘Mark of the Assassin’ dies. You are on your own team.
Marksman: You can look at one player’s card and another player’s Mark. You are on the Villager team.
Pickpocket: You get to take a Mark from another player and give them your mark. You get to view your new mark. You are on the villager team unless the new Mark turns you into something else.
Gremlin: You may exchange cards or Marks between two players without looking at them. You can even exchange your card with another player. You must figure out which team you are now on.
Copycat: You look at a centre card and become that card instantly. You wake up when your new role is called and do the actions. You are on the team of the new role.
Apprentice Assassin: You want the Assassin’s job so you win if you kill the Assassin. If there’s no players with the Assassin card, you become the Assassin. You’re on your own team.
Thing: The Thing taps on the shoulder of the person on their right or left. The Thing can be easily verified to be on the Villager’s team if the person they tap is also a villager.
Squire: The Squire gets to see the Werewolves cards and verify if their cards have been switched. The Squire uses this information to try and protect the Werewolves.
One Night Ultimate Werewolf ALIEN Roles
Oracle: The App asks you a question and you need to answer directly on the app. The App then decides what happens based on that answer. It’s different every game.
Alien x2: At night you wake up and look for other Aliens. After this, the app tells you to do an additional action that’s different every game. Your role is to not get caught as an alien.
Synthetic Alien: You are an Alien and will wake up with the Aliens. However you realise you need to die in order to save humanity and the Aliens. You only win if you die.
Groob (Alien): You are an Alien. Your role is merely to stay alive except if Zerb (Alien) is in the game because you hate that Alien with a passion and need that ***** to die. In this case you only win if Zerb dies.
Zerb (Alien): You are an Alien. Your role is merely to stay alive except if Groob (Alien) is in the game because you hate that Alien with a passion and need that ***** to die. In this case you only win if Groob dies.
Cow: You put out your fist whilst the Aliens are awake and if an Alien is sitting directly next to you, they must ‘tip’ you by tapping your fist. You are on the villager’s team.
Leader: You will know who the Aliens are but if all Aliens point to you to die, the Aliens win automatically. Your job is to play peacemaker between Groob & Zerb and help kill the Aliens as a villager.
Psychic: You as the Psychic get to look at cards. Which cards you can look at are different each game so listen to the App closely. You are on the villager team.
Rascal: You as the Rascal get to wake up and manipulate cards. Which cards you can move are different each game so listen to the App closely. You are on the villager team.
Exposer: The App will tell you whether you can view one, two or three center cards. You can then choose to leave them face up or face down. You are on the villager team.
Blob: You are on your own team. You as the Blob absorb players on your left, right or both and you must keep them and yourself alive in order to win.
Mortician: You are on your own team. You as the Mortician win if a player next to you get s killed and you’re still alive. This is your way of drumming up business.
Body Snatcher: You steal a card from a player and give them your card. The card you now have switches to the Alien version of the role throughout the game. You are on the Alien team unless your new card gets moved again.
Nostradamus: You as the Nostradamus pick a winner of the game before the game begins. You win if the team you predict wins. How you pick a winner is different each game so listen carefully.
Empath: When you wake up in the night, the App will call for players to indicate things to you with their eyes closed. You are the one who knows a lot. You are on the villager team.
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